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DESCRIPTION:\n	Steve Russell and Peter Samson\, key developers of Spacewar!
 \, the first digital video game\, will join John Sharp\, curator of Spacew
 ar! Video Games Blast Off in a conversation about their early experiences 
 with game design and the enduring influence Spacewar! has had on the game 
 industry since its creation in 1961–62. Russell will participate by video 
 call from the Computer History Museum\, home of the only working original 
 PDP-1 computer (the platform for which Spacewar! was created). \n	\n	\n	Fr
 ee admission. \n	\n	\n\n\n	Speakers \n	\n	Steve Russell \n	\n	Steve 'Slug'
  Russell is a programmer and computer scientist\, and was the key develope
 r of Spacewar! on the PDP-1 along with fellow MIT students Martin Graetz a
 nd Wayne Wiitanen. Inspired by his tutor Marvin Minsky's 'Three Position d
 isplay' and the science-fiction novels of E.E. Smith\, Russell created an 
 interactive demonstration that would show the advanced capabilities of the
  PDP-1 computer. The game premiered at the MIT Science Open House in 1962\
 , and has since had an enormous influence on the past 50 years of game dev
 elopment. \n\n\n	Peter Samson \n	\n	Peter Samson has had a wide-ranging ca
 reer in computer hardware and software. As a student at MIT\, he wrote the
  pioneering 'Expensive Planetarium' star map display for Spacewar! which a
 ccurately represented the constellations of the night sky. Samson also dev
 eloped pioneering software for real-time digital music synthesis\, and has
  worked in the fields of 2-D and 3-D animation\, software distribution\, a
 nd virtual reality. \n	\n	\n	Both Steve Russell and Peter Samson are docen
 ts at the Computer History Museum in Mountain View\, California\, where th
 ey demonstrate and help to maintain the world's last working PDP-1 compute
 r (pictured above). \n	\n	\n	John Sharp \n	\n	John Sharp is a designer\, a
 rt historian\, and educator. He has been involved in the creation and stud
 y of art and design for over 25 years. Sharp is a member of the game desig
 n collective Local No. 12\, which focuses on games as a research platform\
 , and also a member of the Leisure Collective\, a group dedicated to the i
 ntersection of games\, narrative\, and art. Sharp is the Associate Profess
 or of Games and Learning in the School of Art\, Media and Technology at Pa
 rsons The New School for Design where he co-directs PETLab (Prototyping\, 
 Evaluation and Technology Lab)\, a group exploring games and their design 
 as a form of social discourse. He is also a partner in Supercosm\, where h
 e focuses on interaction and game design for arts and education clients. 
 \n	\n
DTSTART:20130201T190000
DTEND:20130201T190000
LOCATION:Museum of the Moving Image
SUMMARY:Spacewar! A Conversation with Steve Russell and Peter Samson
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