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DESCRIPTION:\n	IndieCade\, the country's premier independent video game fes
 tival\, makes its East Coast debut at the Museum\, with a weekend of playa
 ble games\, presentations\, game jams\, and more. View all ongoing program
 s and games in the showcase. \n	\n	\n	12:00–1:00 p.m. \n	\n	Games as Comme
 ntary \n	\n	Presented by Paolo Pedercini\, Heather Chaplin\, Richard Hofme
 ier\, and Ian Bogost. Moderated by Simon Ferrari. \n	\n	The aesthetics and
  mechanics of games offer developers a host of new tools for persuasive co
 mmunication. Some game developers harness these unique properties to craft
  criticism and pointed political commentary. In this conversation\, indepe
 ndent game designers Paolo Pedercini\, Richard Hofmeister\, and Ian Bogost
  discuss making games for the purpose of commentary\, documentary\, and pe
 rsuasion. Paolo Pedercini teaches experimental game design and media produ
 ction at Carnegie Melon Unversity. Ian Bogost holds a joint professorship 
 in the School of Literature\, Media\, and Communication and in Interactive
  Computing in the College of Computing at the Georgia Institute of Technol
 ogy. Simon Ferrari is a freelance game critic and PhD student in the Digit
 al Media department at the Georgia Institute of Technology. \n	\n	\n	1:00–
 2:00 pm \n	\n	Game Slam \n	\n	Hosted by Ouya \n	\n	Like a poetry slam\, on
 ly with games. See the games on view in IndieCade's festival-long Show and
  Tell\, or bring your own game and unveil it to a group of eager game deve
 lopers and game lovers. Learn the ideas behind developers’ work\, their pr
 ocess of development and their future plans. Keep presentations short and 
 snappy and make sure to sign up early\; there are many eager to show and t
 ell. Sign-ups are open through the IndieCade Show and Tell\, located in th
 e Fox Amphitheater. The Game Slam is an informal affair and a good time fo
 r anyone who has made a game\, wants to make a game\, or appreciates that 
 people make awesome games. \n	\n	\n	2:00–3:00 p.m. \n	\n	Why We Make Games
  (Game U) \n	\n	Presented by Rami Ismail \n	\n	Vlambeer's Rami Ismail has 
 been making video games since he was six years old and designing them prof
 essionally for two-and-a-half years. Ismail talks about the history of vid
 eo games\, the reach of the medium\, the power of interactivity\, and some
  games that should not be missed. Rami Ismail co-founded Vlambeer\, the aw
 ard-winning Dutch independent studio best known for Super Crate Box\, GUN 
 GODZ\, Ridiculous Fishing\, LUFTRAUSERS\, and Yeti Hunter. (Suitable for a
 ges 10+) \n	\n	\n	3:00–3:30 p.m. \n	\n	Well Played\, Session 1 (Thirty Fli
 ghts of Loving) \n	\n	Presented by Drew Davidson\, Director of ETC-Pittsbu
 rgh\, Founding Editor of ETC Press Hosted by the Entertainment Technology 
 Center–Carnegie Mellon UniversityWhat makes a game good? or bad? or better
 ? Building on the ETC Press Well Played book series and journal and the su
 ccess of IndieCade 2012 sessions\, Drew Davidson will play and speak about
  Thirty Flights of Loving\, created by Brendon Chung. Thirty Flights of Lo
 ving approaches interactive storytelling from a radical departure point. T
 hough moments and style may seem familiar\, the economy of storytelling an
 d unique interactions set Thirty Flights of Loving apart. The game’s compe
 lling narrative is built from short vignettes that tease the story out whi
 le the player explores a contained but rich and unique world.Well Played S
 essions are hosted by Carnegie Mellon's Entertainment Technology Center. (
 Suitable for ages 10+) \n	\n\n3:30–4:00 p.m. \n\nWell Played\, Session 2 (
 Hokra) \n\nPresented by Margaret Robertson and Kevin Cancienne \n\n  Hoste
 d by the Entertainment Technology Center - Carnegie Mellon University \n\n
 Margaret Robertson and Kevin Cancienne find out if they have what it takes
  to challenge some of the world's best players in Ramiro Corbetta's Hokra.
  In an interview with Corbetta\, Robertson and Cancienne discuss the proce
 ss of getting good at a particular game\, the importance of doing so\, and
  the challenges and benefits of gaming with a spouse. Hokra is a fast-pace
 d\, minimalist digital sports game for two teams. The game employs simple 
 controls and minimal rules without losing the depth that makes multiplayer
  games exciting for advanced players. Like the sports from which it draws 
 inspiration\, Hokra is engaging for both players and spectators. Hokra’s m
 usic and sound design were created by Nathan Tompkins. (Suitable for ages 
 10+) \n\n\n4:00–5:30 p.m. \n\nGame Jam Live Feedback and Playtesting \n\nH
 osted by Sony Playstation \n\nJoin the IndieCade East game jammers as they
  put the finishing touches on their Sony Playstation Mobile games. In this
  workshop session\, participants can offer crucial feedback\, witness the 
 game development process in real-time\, and playtest groundbreaking games 
 in their final hours of development. \n\n\n5:00–6:00 p.m. \n\nIron Game De
 sign Challenge (Parsons v. NYU) \n\nPresented by Eric Zimmerman (NYU) and 
 Colleen Macklin (Parsons) \n\nOhio State vs. Michigan. North Carolina vs. 
 Duke. Harvard v. Yale. IndieCade East introduces the next great university
  rivalry\, NYU Game Center vs. Parsons The New School for Design. These tw
 o New York universities compete on the most sacred of battlefields: game d
 esign! Whose design will reign supreme? Join team captains Eric Zimmerman 
 (NYU) and Colleen Macklin (Parsons) as they lead teams of student designer
 s in the challenge of real-time game design. Teams are given a theme\, mat
 erials\, and a secret ingredient\, and tasked with designing a real-world 
 game. As they wrack their brains for the right recipe\, commentators Sam R
 oberts (IndieCade Game U Chair\, USC) and Simon Ferrari (Georgia Institute
  of Technology) give play-by-play and color commentary on this epic battle
 . \n\n\n6:00–7:00 p.m. \n\nKris Piotrowski Keynote: The Dark Days: A Harro
 wing Journey Through CAPY's Secret Gameography \n\nThe accomplished indepe
 ndent game studio CAPY is well known for their hits Critter Crunch\, Clash
  of Heroes\, Superbrothers: Sword &amp\; Sworcery EP and most recently\, S
 uper Time Force. However\, things weren't always so exciting for CAPY\, wh
 ich started out in the pre-iOS mobile space and spent its first five years
  making a veritable bucket-load of mobile games just to keep the lights on
 . For the first time\, this keynote dissects CAPY's forgotten gameography 
 and outlines how and why the studio transitioned—out of necessity—to indep
 endence. Kris Piotrowski is the co-founder and creative director of CAPY\,
  based in Toronto\, Canada. He is one of the creators of Superbrothers: Sw
 ord &amp\; Sworcery EP\, which received over 40 awards\, including IndieCa
 de 2011’s Best Visuals Award and Time magazine’s Top Ten of Everything 201
 1. \n\n\nTickets: $30 public / $20 students/seniors/Museum members. Order 
 online or call 718 777 6800 to reserve tickets. Please note\, entry to the
  special event Night Games on Saturday evening is not included in this day
  pass. A full festival pass\, allowing the holder admission to all IndieCa
 de events\, is available for $80 / $60. Free admission for Silver Screen m
 embers and above. Children ages 13+ and students are eligible for student 
 level passes with valid ID. IndieCade East access for children 3–12 includ
 ed with regular Museum admission ($6). \n
DTSTART:20130216T113000
DTEND:20130216T190000
LOCATION:Museum of the Moving Image
SUMMARY:IndieCade East: Day Two
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